Photo3D Tutorial Guide

 
 
     
    The photo and its thumbnail are displayed in the main drawing area and the thumbnail window respectively. 

    This is the upper half of a building. 

     
     
     
     
     
    figure 2.1
 
   
     
     figure 2.2
    The thumbnail of the second photo is enclosed by a rectangle line colored in bright blue, showing it is currently selected. 
   
     
    figure 2.3
 
    Click on the thumbnail of the first photo (the left one), then the blue rectangle moves to it indicating the current photo, and the first photo is redisplayed in the main drawing area. 
 
   
     
    figure 3.1.2
    In the main drawing area, three pairs of line segments (six lines) are drawn overlapped against the background image. Each pair is colored in red, green and blue, respectively. We shall call them "frame lines", because these lines determine the framework of the 3D space.  They are expected to indicate the x, y and z directions by being fitted to  edges in the image parallel to the directions.
 
 
     
    Initialize #-cursor      Create a Rectangle
    Move #-cursor     Create a Point ***
    Rotate #-cursor     Create a Polygon ***
    Move an edge of #-cursor to a point     Delete a Polygon
    Move #-cursor to a line  Buttons with asterisks*** are not used in this tutorial
   
     
    figure 3.2.2
    Click on Initialize #-cursor button, then the "#-cursor" appears. 
     
     
     
     
     
   
     
    figure 3.2.3
    Drag the right side of the cursor so that it fits to the right edge of the front wall of the building.
 
 
     
 
     
    figure 3.2.4
    Drag the upper side of the cursor so that it fits to the top edge of the front wall of the building. 
     
     
     
     
     
 
       
     
    figure 3.2.8
    Click on Create Rectangle button, then a rectangle is created where the "#-cursor" is placed. It is colored in cyan.
        Create Rectangle button
 
 
 
   
     
    figure 3.2.9
    Push down the Rotate #-cursor button, then you will see the button lowered and the value "90" is displayed in the prefix window indicating that the angle of rotation is 90 degree. (You can edit this value in order to specify another amount of rotaion. However, in this tutorial you don't need to edit this value.)
       
       
    figure 3.2.12
     
 
     
    figure 3.2.13
    Create a rectangle by clicking on the Create Rectangle button.
    Then rotate the "#-cursor" again by pushing the Rotate #-cursor button and clicking on the concave edge as the axis of rotation. 
     
     
     
     
   
       
     
    figure 4.1 

     
    figure 4.2

    Change the current photo to the second image by clicking on the right thumbnail. Then go to the calibration mode by clicking on the Calib tab. 
     
     
   
     
    figure 4.4
    Click on the Model tab as a trial. You will see the polygons of the upper half of the building, which we have created in the previous steps. But it doesn't fit to the background image. It is not surprising, because we have not yet indicated the positional relation between the first photo and the second one. We have not indicated even where is the origine. Instead, we have merely indicated the directions of three axes x, y and z, by fitting the frame lines to edges in the image for each of the two photos in the "Calibration step". Fixing the relative position between the two photos is the goal of this step. 
     
    Push the Target button, and click on the feature point in the model. 
 
      
    figure 4.7
    Then a small red mark appears at the selected point of the model. This point will be fixed in the next step moving model in depth direction. 
     
     
     
   
     Push the Depth Move button, then you will go into the "Depth Move" mode.
 
     
    figure 4.8
    Push the mouse button anywhere in the main drawing area and drag the mouse. If you push the mouse away from you, then the model moves away with the target point fixed on the screen (as if you are playing the tronbone). 
     
     
 
   
     
    figure 4.9
 
       Initialize #-cursor button
    Return back again to "Modeling Mode" by clicking on the Model tab. 
     

    Click on Initialize #-cursor button to place the "#-cursor" near the center of the window. 

 
     
    figure 4.10
    It should be noted that the "#-cursor" is placed at some arbitrary depth by initialization, although it looks as if it lies on the front wall. In fact, in this case, it lies a little behind the wall. 

     
     
     
     

 
    1. Select one of four sides of "#-cursor"
    2. Select the target point/line where the selected side should be moved to.

    They differ from each other as the following:

     
     
   
                     
 Last modified May.10.1998